Graphic Expression III - EPSEB
Graphic Expression III
Objectives
- Identify in a virtual model their physical characteristics in relation to their possible "real" existence..
- Use computer graphics tools to represent and manipulate images and virtual architectural models.
Content
In this content we work the creation and manipulation of three-dimensional models in different ways. Simple elements, primitives, editing and processing, boolean operations, generation of solids and mesh manipulation.
Make our model closer to reality, acquiring photorealistic textures and lighting it appropriately to simulate the necessary environment to make it less virtual.
Expand the possibilities of our models inserting them into larger environments such as, manipulated topographic areas, urban environments, etc.
Basic bibliography
Ashford, J. Diseño grafico en 3D. Madrid: Anaya, 2009.
Sáinz Avia, Jorge ; Valderrama, Fernando. Infografía y arquitectura: dibujo y proyecto asistidos por ordenador. Barcelona: Ed. Nerea, 1992. ISBN 8486763681.
Tajadura Zapirain, José Antonio. AutoCAD avanzado 2013-2014. Madrid [etc.]: McGraw-Hill, 2013. ISBN 9788448175344.
Birn, Jeremy. Técnicas de iluminación y render. 1ª. Madrid: Anaya Multimedia, 2001. ISBN 9788441510944.
Mediaactive. El Gran libro de 3ds max 2013. [Barcelona]: Marcombo, 2013. ISBN 9788426719928.
Fullaondo Buigas de Dalmau, María; González Fernández de Valderrama, Fernando; Rodríguez de Partearroyo, Francisco; Sáinz Avia, Jorge. Curso de 3DS Max para arquitectos: modelado, materiales e iluminación. Barcelona: Reverté, cop. 2011. ISBN 9788429121209.
Complementary
Ratner, Peter. Animación 3D. 1ª. Madrid: Anaya Multimedia, 2005. ISBN 9788441518094.
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